Mastering the Wizard Class: Strategies and Recommendations

Selfless
3 min readDec 27, 2023

Contrary to the belief that the Wizard class is weak, as a devoted Wizard main, I assert that it stands as one of the most challenging classes in the game. Its learning curve is steep, and the skill ceiling is high, providing a dynamic and engaging experience. While the initial gear for Wizards may be perceived as weak, recent buffs to staffs have significantly improved the class’s overall viability.

Mastering the Wizard Class: Strategies and Recommendations

In my preferred solo play builds, I opt for 5 spells/meditate, while in group settings, I favor a 10-spell configuration. While Arcane Shield and Crystal Ball/Dagger are valid alternatives, my personal preference is to embrace the essence of casting spells as a true Wizard.

When it comes to perk selection, I recommend the following order for the Meditate/10 Spell build: Sage/Quick Chant -> Arcane Mastery -> Sage. This order enhances your magical capabilities and resilience, ensuring a robust foundation for your Wizardly endeavors.

For those embarking on initial solo games, adopting a cautious approach is advisable. Steering clear of direct confrontations and playing conservatively is key. Utilize one Magic Missile (MM) per mob, complemented by Zap or staff attacks to finish them off. As you accrue resources, consider investing in 11g spell books and healing items for added sustainability.

Equipped with a spell book and healing items, you are now prepared for PvP encounters. Initiate engagements with Haste followed by Invisibility, creating a tactical advantage. Soften up your opponent with one or two Fireballs, then utilize Zaps to secure elimination. Preserve Magic Missile for situations where it can be safely cast in confined spaces or when a confirmed kill is within reach.

Maintaining a safe distance from melee opponents is paramount for a Wizard. Exploit your spells from afar and employ kiting tactics using Haste and Invisibility. This strategy proves effective against Fighters, Barbarians, and Bards.

When confronting Fighters or Barbarians, engage with Zap or Fireball to chip away at their health. If they activate Sprint or Roar, swiftly retreat with Haste and/or Invisibility. Avoid entering melee range and continue kiting to secure victory.

Against Warlocks, leverage your superior range. Harass them and kite when they attempt to close in. Dodge Curse of Pains through strategic strafing and ducking. If they employ Phantomize for approach, inflict damage if they are vulnerable, or reposition with Haste/Invisibility as Phantomize concludes.

In encounters with Rangers, precision in skillshots is paramount. Land Fireballs and Zaps while evading arrows through nimble strafing and ducking. Stay vigilant for traps and maintain a mid-range distance to maximize the accuracy of your Fireballs. Light Orb proves its worth for uncovering hidden traps.

Confronting Clerics necessitates careful management of their healing capabilities. Ensure you can pursue them if they retreat, as they can wear you down in an attrition-based conflict. Kite them, avoid being within Judgment range, and maintain relentless pressure.

Rogues present a formidable challenge. If ambushed, quickly deploy Haste and Invisibility for a rapid escape and repositioning. Alternatively, cast Magic Missile in a bid to eliminate them before succumbing. In some cases, there may not be sufficient time for Invisibility before demise, making Haste initiation followed by unsheathing the book an effective tactic to create distance for subsequent Invisibility and repositioning. If afflicted with a bleed, patiently await its expiration before triggering Invisibility. When initiating against a Rogue, employ Haste and Invisibility to match their agility and deliver timely Fireballs/Zaps, as damage-over-time effects can nullify their stealth. Suspecting a Rogue in hiding, utilize Fireball or Magic Missile in their vicinity. Light Orb is a valuable asset for detecting Rogues, typically incorporated in a 10 Spell build that requires specific gear and consumables.

As you progress beyond the early game and acquire superior gear, transitioning to a 10 Spell build for group play is highly recommended. This build not only offers great versatility but, with practice, can empower you to handle any class and potentially wipe out entire teams.

For caster-based Wizards, prioritize gear enhancements with +all attributes and +true magic damage initially, followed by +additional magic damage, Knowledge, and Will. This strategic approach ensures the optimization of your magical prowess in the realm of Dark and darker.

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Selfless
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